Kaw Valley Greenhouse POS

Project overview

  • Project: POS redesign — tablet-based point-of-sale and training interface for seasonal pop-up greenhouses across the Midwest

  • Role: Senior UX Designer — led research, interaction design, prototyping, usability testing, and handoff

  • Timeline: 6–8 weeks (research → prototype → pilot → roll‑out)

  • Team: Product Owner, Ops Lead, Store Managers, Front-end Dev, QA

Context Kaw Valley Greenhouses operates seasonal pop-up greenhouses throughout the Midwest. Each season they hire many temporary employees; the legacy POS required memorizing numeric codes and manual steps, creating long checkout times, training friction, and errors that cost the business time and money.

Problem

  • Slow checkout and high error rates from legacy code-driven POS.

  • Long onboarding curve for seasonal hires increased labor overhead and checkout staffing needs.

  • Lost sales and customer frustration during peak periods due to slow register throughput.

  • Manual reporting and reconciliation work for store managers.

Goals & success metrics

  • Reduce average checkout time by 40–60%

  • Cut training time for new hires by 70%+

  • Reduce transaction errors and voids by 50%+

  • Increase throughput during peak windows and reduce labor hours required

  • Deliver production-ready tablet UI and training flow

My approach

  1. Stakeholder alignment

    • Workshops with Ops, Store Managers, and seasonal leads to quantify pain, peak traffic patterns, and essential transactions.

  2. Field research

    • On-site observations across 6 pop-up locations during peak operating hours.

    • Contextual interviews with cashiers, managers, and seasonal hires about tasks, error causes, and training experiences.

    • Time-and-motion baseline: measured average transaction time, error rates, and training duration.

  3. Synthesis & personas

    • Created 3 personas: Seasonal Cashier (first-time hire), Experienced Manager, Peak-Time Customer — mapped goals and failure modes.

  4. Interaction design & prototyping

    • Designed image-first, tap-based tablet POS optimized for quick visual selection, common combos, and one-tap discounts.

    • Built quick-access hotkeys for manager functions and an undo/void flow to minimize friction.

    • Included inline prompts and a guided first-run training mode.

  5. Usability testing & pilot

    • Moderated usability tests with seasonal hires and managers; iterated based on completion time and error metrics.

    • Piloted in 3 locations over 4 weeks; captured transaction times, error rates, and training time.

  6. Rollout & handoff

    • Delivered design specs, admin controls, training materials, analytics events, and dev tickets; supported roll-out and onboarding.

Research & key findings

  • Baseline metrics: average checkout 60–90 seconds; training 8–10 hours to reach competency; frequent code-entry errors and mis-rings.

  • Pain points: numeric-code lookup, buried void/edit flows, slow product lookup during peak lines.

  • Opportunity: visual recognition is faster for seasonal hires; contextual guidance reduces ramp time and errors.

Design solutions

  • Image-driven product grid with category tabs and large touch targets for tablet checkout.

  • Favorites and “Today’s Top Sellers” row to speed common purchases.

  • Bundles and quick-combo buttons for frequent item groups (pots + plant + soil).

  • Simple discount and tax buttons; clear undo/void with manager confirmation.

  • First-run guided onboarding: 10–15 minute interactive walkthrough replacing long classroom training.

  • Manager dashboard: daily sales summary, void/discount logs, and simple reconciliation exports.

Measured outcomes (pilot → roll-out)

  • Average checkout time: reduced by 50% (from ~75s to ~37s average).

  • Training time to competency: reduced by ~75% (from 8–10 hours to ~2 hours of guided onboarding).

  • Transaction errors and voids: reduced by ~60%.

  • Peak throughput: lines moved 35–50% faster, reducing customer wait and lost sales.

  • Labor hours: reduced cashier staffing requirements during peak times, contributing to operational savings.

  • Financial impact: resulted in millions of dollars in annual savings company-wide from reduced labor costs, fewer lost sales, and lower reconciliation overhead.

Deliverables

  • High-fidelity tablet prototypes (Figma)

  • Time-and-motion baseline report and pilot metrics dashboard

  • Interactive onboarding flow and training materials

  • POS UI spec, component library, and accessibility notes

  • Analytics event map for transaction time, errors, and training completion

  • Handoff package: dev tickets, acceptance criteria, and rollout plan

Learnings & impact

  • Visual, image-first interfaces dramatically reduce cognitive load for seasonal staff and speed selection.

  • Embedding a short guided onboarding in the product eliminates lengthy classroom training and accelerates time-to-value.

  • Small UX improvements (bundles, favorite rows, undo flows) compound into substantial operational and financial gains at scale.

  • Measuring baseline metrics onsite is essential to quantify ROI and prioritize high-impact changes.

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